Kiki's Scavenger Hunt
2024, Finished
Developed a visual novel game in 6 weeks using Phaser 3 and various LLM prompting techniques.
For all my life I've always been interested in creating things, from building legos as a child to cooking delicious recipes. Before my software career, I graduated in physics because I wanted to know how everything works. Now, I've worked in a Fortune 20 company, for a start up, and on various government contracts.
From the very start, I've worked my way up to dreaming of, developing, and delegating large-scale features. I love both green-field and brown-field opportunities and I enjoy finding elegant solutions to complex problems.
When I'm not prgramming, I enjoy climbing, learning German, tending my knowledge garden in Obsidian, cooking, and spending time with my wife.
2023 - 2024
Build, research, and test experimental solutions for DARPA.
2022 - 2023
Built and maintained UX-tracking software to understand and improve how airmen use technology. Eventually lead this team within a few months of joining to fill the lead/PM role.
2019 - 2022
Lead, designed, and engineered internal financial reporting applications and workflows. Additionally I also frequently lead complex software upgrade deployments.
2018 - 2019
Developed CAADS, a data science platform that enabled government agencies to manage and analyze their data. Also I prototyped and presented a variety of best-of-breed solutions for capturing new lines of business.
Vert wall climb with tiny-moderate crimps and tiny footholds. This climb really works my body tension because I need to push through my feet to make the holds better. It also challenges my lats because I need to pull my weight closer to the wall to feel more secure.
Kiki's Scavenger Hunt
2024, Finished
Developed a visual novel game in 6 weeks using Phaser 3 and various LLM prompting techniques.
MIND Lab
2020 - Ongoing
Manage and mentor undergraduate interns on fundamentals of full-stack development and also CI/CD.